![]() Kamisado[FRD Kamisado] Miscellaneous
Kamisado is a game of pure skill and strategy! There are no dice, cards or any other chance element -- just you against your opponent. The aim in each round is to be the first to get an octagonal ‘dragon tower’ to the opposite side of the board by moving the towers in straight lines, either forward or diagonally. It sounds easy, doesn’t it? Well, of course there’s a twist: You can only move a tower if its color matches the color of the square your opponent last moved to. Also, you’ll sometimes find the routes you want to use blocked by enemy towers (and sometimes your own!). As the game unfolds, your towers will be promoted to ‘Sumos’, and will gain the ability to push your opponent’s pieces backwards, earning you extra turns. The situations continue to become more complex and challenging, until one player accumulates the required winning total and can be declared a ‘Kamisado Grand Master’! |
![]() Changeling The Lost: Dancers In The Dusk[WWP 70207] White Wolf Publishing
This Character Book for Changeling: The Lost features expanded information on dreams and nightmares, from the dreamscapes that ensnare the unwary to the incubi that prey on people. |
![]() Gem Dealer[FRD 101115N] Miscellaneous
Throughout history, beautiful gems have been the prized possessions of kings, artisans and lovers alike. Today, dealers search the world over for rare gems for their clients who demand only the finest stones for their collections.
In a back room of The Club Hotel in San Isidro, Peru, you join other members of a secret gem syndicate. Using cunning, strategy and a little bluffing, each of you bids for richly colored stones to fill the orders of your wealthy clients (and maybe to line your own pockets as well). |
![]() Take It Easy![FRD TIEASY] Miscellaneous
Score the most points for continuous rows of color! It gets tricky as you cover up more spaces on your board. Everyone has the same chance, but only one player will place their tiles best and win! Four game variations are included in this fun family favorite! |
![]() Uptown[FRD UPTOWN] Miscellaneous
Uptown is a tile-laying game that can be played by 3-5 players (special rules for 2). Uptown is great for serious gamers, new gamers, families, friends... in other words, everybody! The rules are very short (see below), and a typical game lasts 30-40 minutes. But allow more time because you will want to play again and again!
What's the goal? The goal of the game is to try to connect your tiles together into as few groups as possible (maybe just one!). A group consists of adjacent tiles of the same color, but diagonal Placement Rules for Uptown connections don't count. The player with the fewest groups at the end is the winner!
So how do you play? Everyone chooses a color, takes those tiles, and places them face down in front of them. Then draw 5 of these tiles randomly into your rack so only you can see them.
Let's begin!On your turn take one of the tiles from your rack and place it on the board. As shown in the picture to the left, number tiles go in one of the nine spaces in the corresponding number column, letter tiles go in one of the nine spaces in the corresponding letter row, and symbol tiles go in one of the corresponding symbol spaces. Your single "money tile" ($) can go anywhere!
Placement Rules for Uptown You may place your tile on an empty space, or you may capture an opponent's tile by replacing his tile with your tile. However, as shown in the picture to the right, you may not capture an opponent's tile if that action would split that group into multiple groups.
When you capture a tile, take it tile and put it face up in front of your tile rack for all to see. At the end of your turn, draw another one of your tiles and put it in your rack. Next player!
All done?Play until everyone has no face-down tiles remaining, and then everyone plays one more turn. The winner is the player who has the fewest groups on the board, and the tie-breaker is fewest number of captured tiles. If you're still tied... you should play again! |
![]() Abagio[FRD 893917000009] Miscellaneous
Abagio is a unique mixture of beguiling simplicity, cunning strategy, twists and turns and surprising second chances. From the lush graphics of the board to the whimsical frog pieces to the seriously fun layers of strategy, this is that rarest of game breeds -- a truly fresh, captivating and classy two-player board game. Take the leap! |
![]() Bootleggers[FRD 831112000400] Eagle Games, Inc.
It is the time of the speakeasy and bath tub gin... It is the time of the BOOTLEGGERS!
In Bootleggers, players will find themselves slipping into a very thematic experience as they produce and sell moonshine in the early twentieth century. Using a vast array of plastic gangsters and trucks, players must attempt to use their muscle cards to take the best action cards and control the speakeasies. With treachery, backstabbing, alliances and more, Bootleggers forces players to use their resources wisely. It's a good thing to produce a lot of moonshine at the distilleries; but too much will bring the police down on your business, and hired thugs might steal your trucks or worse! Bootleggers is a combination of good mechanics with a healthy dose of American theme for a fun, rewarding experience. Artwork by well-known Eagle Games artist Paul Niemeyer.
Contents:
* 1 game board
* 6 family still mini-boards
* 6 remote still locations mini-boards
* 1 cop miniature
* 12 speakeasy improvement markers
* 12 small trucks
* 5 medium trucks
* 3 large trucks
* 120 influence markers
* 80 men of action cards
* 14 truck cards
* 72 muscle cards
* 70 whiskey bottles (cubes)
* play money
* 25 dice |
![]() The Chicago Way[JOL 444] Jolly Roger Games
Chicago. The city of broad shoulders. The slaughterhouse of the world. The windy city. The Second City. A big city like Chicago gives its residents confidence, pride, power. And with a powerful city comes big business and influential politicians, so when you are in northern Illinois, you must make sure you do things the Chicago way. What is the Chicago way? Twentieth century Chicago was ruled by "the machine". That machine was the Democratic Party. It maintained ruthless control over public finances and through its favor a man could grow powerful or rich. In The Chicago Way, players want to be elected as mayor of Chicago. But in a city where the dead vote, real power comes from political bosses and aldermen. And if you want the dead to vote for you (sometimes more than once), it would be good to be on friendly terms with those aldermen. |
![]() Power Grid (Second Edition)[RGG 240] Rio Grande Games
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games,removes the crayon aspect from network building in the original edition while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence.
The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you're potentially allowing others to access to superior equipment merely by purchasing at all. Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants(except for the highly valuable "renewable energy" wind/solar plants),making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
This is the latest reprint originally issued in December of 2005.
Game Contents:
* 1 Board (map, scoring track, resource market); two-sided (Germany and U.S.A.)
* 132 Wooden Houses (22 each in the 6 player colors)
* 84 Wooden Tokens (24 coal (brown), 24 oil (black), 24 garbage (yellow), 12 uranium (red))
* Money (in Elektro)
* 5 Summary Cards: order of play/payments
* 43 Power Plant Cards (42 power plant cards and 1 »Step 3« card
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![]() Reef Encounter[ZMG 7006] Z-Man Games, Inc.
Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four wooden shrimp. To be successful players must consume polyps from neighboring corals in order to acquire the ‘consumed’ polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game.
Game Contents:
* 16 Wooden Shrimp
* 20 Wooden Alga Cylinders
* 50 Wooden Larva Cubes
* 200 Polyp Tiles
* 10 Coral Tiles
* 4 Parrotfish Containers
* 4 Coral Reef Boards
* 1 Open Sea Board
* 4 Player Screens
* 4 Turn Action Cards
* 1 Cloth Bag
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![]() Hey! Thats My Fish! Deluxe[MFG PHA6027] Mayfair Games
Look for hungry penguins in this fast playing and exciting board game. Hey! That's My Fish! is highly suitable for families and strategy gamers.
At the pole your penguins are jumping from ice floe to ice floe hunting fish. They're also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.
Game Contents:
* 16 Penguins in 3-D Hand Painted Resin
* 60 Hex Shaped Ice Floes
* Rules
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![]() Tigris & Euphrates (English)[MFG 4116] Mayfair Games
Culture, Conflict, Civilization
This revised edition contains a new 2-sided game board, 4 new civilization buildings, and a new advanced scenario!
Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization. Here, as the Bible tells, rose man's first cities: Ur, Nineveh, and fair Babylon.
Play a part in the epic saga of the rise of these great urban centers. Guide your dynasty to develop and control the most vibrant culture in the rich land between the two rivers. Create the best balance between markets, temples, settlements, and farms. Forge your own new civilization and dominate the rich valleys of the Tigris and Euphrates.
Game Contents:
* 1 Richly decorated, double-sided game board
* 4 Ornate player screens (1 for each dynasty)
* 6 Painted, two-part wood monuments
* 4 Painted wood civilization buildings
* 16 Stamped wood leader markers
* 140 Painted wood victory point cubes
* 10 Wooden treasure markers
* 1 Bag (for civilization tiles)
* 153 Illustrated civilization tiles
* 8 Catastrophe tiles
* 1 Unification tile
* 1 Game overview
* 1 Rules booklet
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![]() Go Game[FAM 105] Various
Sorry, no description was entered for this product. This product is at our remote warehouse and will take a few extra days to ship to you. |
![]() Garibaldi The Escape[FFG VA54] Fantasy Flight Games
The year is 1849. Giuseppe Garibaldi is fighting to defend the Roman Republic, which has fallen to the French Army. On the morning of August 3rd, after a night of bombings, Garibaldi is forced to disembark in Magnavacca. With him are only Major Leggero and Anita, his wife, severely ill with fever. The Austrian patrols are already moving! The hunt is on! The escape has begun! Garibaldi: The Escape is a gripping bluffing game suitable for the entire family. |
![]() Yinsh[RGG 224] Rio Grande Games
YINSH is a tempestuous game! The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory - but also makes you weaker, because you have one less ring to play with. Very tricky!
GIPF is the first and central game of PROJECT GIPF, a series of 6 games for 2 players. TAMSK is the second game, ZERTZ the third, and DVONN the fourth. And this is YINSH! The Project concerns a system that makes it possible to combine games - not only the games of the project itself, but literally any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF. |
![]() Clans[RGG 207] Rio Grande Games
The game is set in late prehistory, a time of transition when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages.
Clans has easy rules, but is very challenging. The players try to distribute their huts so they score often and in large numbers. But they must keep their color secret from their opponents...
Game Contents:
* 60 wooden huts
* game board
* markers
* 5 hut tiles
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![]() Zertz[RGG 161] Rio Grande Games
ZÈRTZ is a fast, dynamic game for 2 players. It is played with 5 white, 7 grey and 9 black marbles on a board that gets smaller and smaller. The aim is to capture either 3 white, 4 grey or 5 black marbles, or 2 marbles of each color. To capture you must jump with a marble over another marble. Sounds easy? Not when you know that both players play with the same marbles. And because the board that gets smaller with every move, you and your opponent are forced towards a tense situation in which any move could be the crucial one… So, be careful: if you create a trap for your opponent at the wrong moment, you may well face the consequences yourself!
Game Contents:
* 37 board pieces
* 24 marbles (6 white, 8 grey, 10 black)
* now includes 12 extra rings
* rulebook |
![]() Dvonn[RGG 183] Rio Grande Games
DVONN is a challenging stacking game with very simple rules. It is played with 3 red DVONN pieces, 23 white pieces, and 23 black pi eces. The players must try to control as many pieces as possible by building stacks, preferably by jumping on top of their opponent’s pieces. While doing so, pieces and stacks must remain linked to the red DVONN pieces. If not, they are out of the game! When no more moves can be made, each player puts their stacks on top of each other. The player with the highest stack wins the game! GIPF is the first and central game of Project GIPF, a series of 6 games for 2 players. TAMSK is the second game, ZERTZ the t hird, and DVONN the fourth. The Project is a system that makes it possible to combine games - not only the games of the project itself, but any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF. |
![]() Tamsk[RGG 135] Rio Grande Games
TAMSK is the second game of Project GIPF. It is played under permanent time pressure. Both players start the game with 3 hour-glasses and 32 rings. The hour-glasses are the playing pieces; the aim is to get rid of as many rings as possible. Each turn you must move one of your hour-glasses and turn it over; next you may play a ring in the newly covered space. The more spaces you visit, the more rings you will be able to play. But the more rings you play, the more difficult it will become to move your hour-glasses. Watch your hour-glasses closely; each one that runs out of time is lost! TAMSK introduces time as a substantial strategic element. If you are prepared to think fast and to play quickly without losing your cool, then you have the right attitude. Enjoy the pressure! |
![]() Reiner Knizia's Cthulhu Rising[TLC 5001] Twilight Creations
The stars are right and the time has come to summon Cthulhu from the watery depths...
In Cthulhu Rising one player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same. |